An Environment Artist and Prop Artist with passion in Technical Art. Driven by pushing visual limits to maximum. Open to gain new skills and share experiences.
Gumroad: https://gumroad.com/dashpower
•Creating high quality 3D assets including textures, LODs, collisions and other asset attributes
•Texture creation with industry standard tools like Substance Designer, Substance Painter and Adobe Photoshop
•Game landscape visual and maps including vegetation assets
•Graphic User Interface and sprite creation
•Optimization of art pipeline and performance improvement for in-house game engine VRage 2.0 from art side
•In-house art tool scripting for increasing productivity (Maxscript)
•Simplygon LOD generation integration to art pipeline
•Havok physics package from art side
•Creating high quality 3D assets including textures, LODs, collisions and other asset attributes used for in-house engine VRage 2.0
•Texture creation with industry standard tools like Substance Designer, Adobe Photoshop and Substance Painter
•Havok physics from art side
•Optimization of art pipeline and performance improvement for in-house game engine VRage 2.0 from art side
•In-house art tool scripting for increasing productivity (Maxscript)