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Medieval Engineers - Environment Art

A few screenshots of Environment art from Medieval Engineers game. I was responsible for landscape textures and environment foliages. Landscape height map and biomap sedimentation is done in World Machine by Lukaš Jandík and Sergei Leonidov. Additional environment elements like trees done by Theo Escamez and Jan Trauške. Texturing is done by Tri-plannar mapping integrated in in-house VRage engine. For more information, please visit :http://www.medievalengineers.com/ Note: Some art elements shown may or may not feel inconsistent or not present in game due company priority decisions and changes in the project.